Virtual Assessment Project - Harvard Graduate School of Education

Jody Clarke, Ed.D.

Jody ClarkeJody's research focuses on the design and research of immersive environments for learning, assessment, and research. She is currently exploring how complex learning performances can be captured, measured, and modeled via immersive learning environments. She worked for several years on an NSF-funded project that developed and studied a MUVE designed for learning science inquiry, has taught a course on Learning Technologies at the Harvard Graduate School of Education, and serves as an adviser for the EcoMUVE project.



Chris Dede, Timothy E. Wirth Professor in Learning Technologies

Chris DedeChris's fundamental interest is the expanded human capabilities for knowledge creation, sharing, and mastery that emerging technologies enable. His teaching models the use of information technology to distribute and orchestrate learning across space, time, and multiple interactive media. His research spans emerging technologies for learning, infusing technology into large-scale educational improvement initiatives, policy formulation and analysis, and leadership in educational innovation. He is currently conducting funded studies to develop and assess learning environments based on modeling and visualization, online teacher professional development, wireless mobile devices for ubiquitous computing, and multiuser virtual environments. Dede also is active in policy initiatives, including creating a widely used State Policy Framework for Assessing Educational Technology Implementation and studying the potential of developing a scalability index for educational innovations. From 2001 to 2004, he served as chair of the Learning & Teaching area at HGSE.


Michael Mayrath, Ph.D.

Michael MayrathMichael's research investigates how innovative technologies can be used to enhance learning and assessment. Specifically, he is examining how educational psychology research can inform the design of multimedia environments, including virtual worlds, simulations, and games. He has conducted research for the U.S. Air Force, Cisco Systems Inc., and the University of Texas at Austin.